SFCV Justice

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SFCV Justice (C1-01)
Technical Specifications
Ship Class: Samurai-class Cruiser
Hull Number: C1-01
Status: Active
In Service: 2128 CE - Present
Assignment Details
Assignment: Combatant
Task Force: First Fleet
Ship Crew Information
Crew Complement: 180 Officers & Crew
100 Marines
Type: Non-Player Controlled
The SFCV Justice (C1-01) is the lead ship of the Samurai-class cruisers.

History

Commissioned in 2128 CE, as the lead vessel of the Samurai-class cruisers, the Justice was the first new cruiser built in forty years, since the final Swordsman-class cruiser. At nearly twice the size of it's predecessor class, the Justice was a testbed for new technology, including modular hulls that could be peeled open to replace entire sections with up-to-date modules rather than requiring refit crews to attempt to pack more equipment into aging hulls not designed for it.

Following the end of its use as a testbed, the Justice was assigned as a combatant with various task forces, combating various pirates. Eventually it came to be assigned with First Fleet.

Basic Specifications

Main article: Samurai-class Cruiser

Size

  • Length: 430 Meters
  • Width: 43 Meters
  • Height: 20 Meters
  • Decks: 6

Crew Complement

  • Minimum: 2 (Limited Functionality)
  • Standard: 175
    • Plus another 100 Marines
  • Maximum: 450

Engines

  • Sublight: Electrodeless Plasma Thruster

Power Plant

  • Primary: Antimatter Reactor
  • Secondary: Solar Panel

Hull Composition

  • Hull:Titanium Alloy
  • Armor Plating: 1.5 meter-thick Case-hardened Steel, Titanium, & Ceramic Composite Plates (Easily removable to replace damaged plates) over a 1 meter-thick synthetic diamond sheath

Sensor Systems

  • Target: Unknown

Defensive Systems

  • Nanitic & Composite Armor
    • Capable of limited self repair via nanites
  • Dual Shield Generators
    • One Primary, One Backup
  • Close in Weapons System
  • Directed EMP Generator (Designed to disable missiles & incoming craft)

Armament

  • Mark I
    • (??) Anti-Fighter/Missile Close in Weapons Batteries
    • (8) 16-inch Coilgun Batteries
    • (32) 12-inch Coilgun Batteries
    • (6) Torpedo Tubes
    • (2) Plasma Cannons
    • Cybernetic Warfare Suite
  • Mark II
    • (??) Anti-Fighter/Missile Close in Weapons Batteries
    • (2) Particle Beam Weapons
    • (8) 16-inch Coilgun Batteries
    • (32) 12-inch Coilgun Batteries
    • (6) Torpedo Tubs
    • (2) Plasma Cannons
    • Cybernetic Warfare Suite

Auxiliary Craft

Other Systems

Deck Listing

  • Deck 01: Coilgun Battery & Magazine, Bridge, Plasma Cannon Battery, Observation Deck, Coilgun Battery & Magazine
  • Deck 02: Officer's Mess, Coilgun Battery & Magazine, Officer's Quarters, Cyber-warfare Center, Coilgun Battery & Magazine
  • Deck 03: Torpedo Launchers & Magazine, Crew Mess, Crew Quarters, Plasma Cannon Battery, Engineering Spaces (Upper Half)
  • Deck 04: Medical Bay, Antimatter Reactor, Marine Mess, Marine Quarters, Marine Training Facility, Engineering Spaces (Lower Half)
  • Deck 05: Water Reclamation, Coilgun Battery & Magazine, Stasis Pod Bay, Coilgun Battery & Magazine
  • Deck 06: Coilgun Battery & Magazine, Storage, Plasma Cannon Battery, Cargo Bay, Coilgun Battery & Magazine