SFCV Eclipse

From Beyond the Frontier
Revision as of 21:22, 25 February 2017 by Asid Mjolnir (talk | contribs) (1 revision imported)
SFCV Eclipse (BB2-01)
Technical Specifications
Ship Class: Praetorian-class Battleship
Hull Number: BB2-01
Status: Active
In Service: 2352 CE - Present
Assignment Details
Assignment: Combatant
Task Force: Third Fleet
Homeport: Porth Llongau (PO1-02), Arc System
Ship Crew Information
Crew Complement: 300 Officers & Crew
100 Marines
Type: Non-Player Controlled
The SFCV Eclipse (BB2-01) is the first second-generation Praetorian-class Battleship, originally launched in 2352 CE. It serves as one of the major combatants of Third Fleet.

History

The SFCV Eclipse (BB2-01) began it's life intended as a new class of vessel, but because technical problems, Central Command opted to utilize spare parts in the construction, with a number of upgrades intended for the second generation. The Eclipse was completed in less than a year, and after several months for a shakedown cruise, the Eclipse was commissioned.

Following it's commissioning, the Eclipse was detailed as the flagship of the Third Fleet, and assigned to patrol duties along the outer colonies, hunting for pirates. In 2431 CE, when an asteroid severely damaged the ecosystem of Dwyn, the Eclipse and the Third Fleet were chosen by Space Forces Command to support the System Defense Force in restoring order.

Basic Specifications

Main article: Praetorian-class Battleship

Size

  • Length: 548 Meters
  • Beam: 72 Meters
  • Draft: 30 Meters
  • Decks: 8

Crew Complement

  • Minimum: Five (Limited Functionality)
  • Standard: 300
    • Plus another 100 Marines
  • Maximum: 1,200

Engines

  • Sublight: Electrodeless Plasma Thruster

Power Plant

  • Primary: Antimatter Reactor
  • Secondary: Solar Panel Arrays

Hull Composition

  • Hull: Titanium Alloy beneath a one-meter thick Synthetic Diamond Sheath
  • Armor Plating: Three meters of Case-hardened Steel, Titanium, & Ceramic Composite Plates

Sensor Systems

  • Target: Unknown

Defensive Systems

  • Nanitic & Composite Armor
    • Capable of limited self repair via nanites
  • Dual Shield Generators
    • One Primary, One Backup
  • Directed EMP Generator
    • (Designed to disable missiles & incoming craft)
  • Close in Weapons System

Armament

  • Mark I
    • (??) 25mm (1") Anti-Fighter/Missile Close in Weapons Batteries
    • (20) 406mm (16") Coilgun Batteries
    • (52) 304mm (12") Coilgun Batteries
    • (20) Torpedo Tubes
    • (8) Plasma Cannons
    • Cybernetic Warfare Suite
  • Mark II
    • (??) 25mm (1") Anti-fight/Missile Close in Weapons Batteries
    • (16) Particle Beam Weapons
    • (20) 406mm (16") Coilgun Batteries
    • (52) 304mm (12") Coilgun Batteries
    • (20) Torpedo Tubes
    • (8) Plasma Cannons
    • Cybernetic Warfare Suite

Auxiliary Craft

Other Systems

Deck Listing

  • Deck 01: Coilgun Battery & Magazine, Bridge, Plasma Cannon Battery, Coilgun Battery & Magazine
  • Deck 02: Officer's Mess, Officer's Quarters, Combat Intelligence Center, Particle Beam Weapon Battery (Mk II Only)
  • Deck 03: Crew Mess, Coilgun Battery & Magazine Crew Quarters, Medical Bay, Stasis Pod Bays, Coilgun Battery & Magazine
  • Deck 04: Torpedo Tubes & Magazine, Hangar (Upper Half), Antimatter Reactor (Upper Half), Coilgun Battery & Magazine, Engine Compartment (Upper Half)
  • Deck 05: Torpedo Tubes & Magazine, Hangar (Lower Half), Antimatter Reactor (Lower Half), Electronic Warfare Center, Engine Compartment (Lower Half)
  • Deck 06: Marine Mess, Coilgun Battery & Magazine, Marine Quarters, Marine Training Section, Coilgun Battery & Magazine
  • Deck 07: Water Reclamation, Storage, Vehicle Storage, Particle Beam Weapon Battery (Mk II Only)
  • Deck 08: Coilgun Battery & Magazine, Cargo Bay (Foreward), Plasma Cannon Battery, Cargo Bay (Aft), Coilgun Battery & Magazine