Torr Hernn

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Torr Hernn (PO1-01)
Technical Specifications
Ship Class: Sentinel-class Orbital Platform
Hull Number: PO1-01
Status: Active
In Service: 2026 CE - Present
Assignment Details
Assignment: Orbital Platform
Task Force: Arc System Defense Force
Ship Crew Information
Crew Complement: 2,146 Officers & Crew
Type: Non-Player Controlled
Torr Hernn (PO1-01) is located in geosynchronous orbit over the ocean, between the two largest cities on the planet, Rosewall and Terra Casus. Torr Hernn and Tannhäuser Tor (PO1-04) serve the two major transit and cargo hubs for the planet. Torr Hernn also contains the original Architect-class Orbital Shipyard.


Torr Hernn was first started in late 2026 CE in order to serve as one of the major immigration checkpoints for Sanctuary in the original colonization days. It could be quarantined in the event of an illness or other unwanted disease in order to prevent the spread of an illness to Sanctuary's ecosystem, as part of an effort at preserving as much of the ecology of the planet.

Following the initial colonization efforts, Torr Hernn was outfitted with an Architect-class Shipyard to support the war effort against the United Earth Fleet. Following the war, a majority of the surviving warships were converted to colony transports at Torr Hernn's shipyard, to launch a new wave of colonization.


Torr Hernn roughly translates to "Lord's Gate" from German, a language on the dead world of Earth.

Basic Specifications

Main article: Sentinel-class Orbital Platform

Crew Compliment

  • Minimum: Five (Limited Functionality)
  • Standard: Unknown
  • Maximum: Unknown (Assumed Thousands)


  • Maneuvering Thrusters Only

Power Plant

  • Primary: Antimatter Reactors
  • Secondary: Photovoltaic Cells

Hull Composition

  • Hull: Titanium Alloy, Case-hardened Steel
  • Armor: 12-meter thick synthetic diamond plates, ablative ceramic plates

Sensor Systems

  • Target: Unknown

Defensive Systems

  • Nanitic & Composite Armor
    • Capable of limited self repair via nanites
  • Quad Shield Generators
    • One Primary, Three Backup
  • Close in Weapons System
  • Directed EMP Generator
    • (Designed to disable missiles & incoming craft)


  • Anti-Fighter/Missile Close in Weapons Batteries
  • Coilgun Batteries
  • Missile Silos
  • Plasma Cannons
  • Kinetic Rod Bombardment Cannon

Auxiliary Craft

  • Docking for numerous heavy & lighter combatants
  • Integral bays for transport shuttles
  • Integral fighter bays

Other Systems

  • Manufacturing & Repair Capabilities
  • Hydroponics Capabilities

Homeported Vessels