Torr Hernn (PO1-01)
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Technical Specifications
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Ship Class:
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Sentinel-class Orbital Platform
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Hull Number:
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PO1-01
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Status:
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Active
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In Service:
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2026 CE - Present
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Assignment Details
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Assignment:
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Orbital Platform
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Task Force:
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Arc System Defense Force
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Ship Crew Information
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Crew Complement:
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2,146 Officers & Crew
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Type:
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Non-Player Controlled
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Torr Hernn (PO1-01) is located in geosynchronous orbit over the ocean, between the two largest cities on the planet, Rosewall and Terra Casus.
Torr Hernn and
Tannhäuser Tor (PO1-04) serve the two major transit and cargo hubs for the planet.
Torr Hernn also contains the original
Architect-class Orbital Shipyard.
History
Torr Hernn was first started in late 2026 CE in order to serve as one of the major immigration checkpoints for Sanctuary in the original colonization days. It could be quarantined in the event of an illness or other unwanted disease in order to prevent the spread of an illness to Sanctuary's ecosystem, as part of an effort at preserving as much of the ecology of the planet.
Following the initial colonization efforts, Torr Hernn was outfitted with an Architect-class Shipyard to support the war effort against the United Earth Fleet. Following the war, a majority of the surviving warships were converted to colony transports at Torr Hernn's shipyard, to launch a new wave of colonization.
Namesake
Torr Hernn roughly translates to "Lord's Gate" from German, a language on the dead world of Earth.
Basic Specifications
- Main article: Sentinel-class Orbital Platform
Crew Compliment
- Minimum: Five (Limited Functionality)
- Standard: Unknown
- Maximum: Unknown (Assumed Thousands)
Engines
- Maneuvering Thrusters Only
Power Plant
- Primary: Antimatter Reactors
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- Secondary: Photovoltaic Cells
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Hull Composition
- Hull: Titanium Alloy, Case-hardened Steel
- Armor: 12-meter thick synthetic diamond plates, ablative ceramic plates
Sensor Systems
Defensive Systems
- Nanitic & Composite Armor
- Capable of limited self repair via nanites
- Quad Shield Generators
- One Primary, Three Backup
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- Close in Weapons System
- Directed EMP Generator
- (Designed to disable missiles & incoming craft)
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Armament
- Anti-Fighter/Missile Close in Weapons Batteries
- Coilgun Batteries
- Missile Silos
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- Plasma Cannons
- Kinetic Rod Bombardment Cannon
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Auxiliary Craft
- Docking for numerous heavy & lighter combatants
- Integral bays for transport shuttles
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Other Systems
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- Manufacturing & Repair Capabilities
- Hydroponics Capabilities
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Homeported Vessels